
Patlabor 2: The Movie
機動警察パトレイバー2 the Movie
Studio: Production I.G
Synopsis
Three years after the Babylon Project conspiracy is resolved, the members of Kiichi Gotou's Patlabor unit have gone their separate ways. Gotou remains with the Patlabor team, accompanied by Shinobu Nagumo, his romantic crush and comrade. Playing into the public's skepticism toward the Japanese Ground Self-Defense Force, a terrorist organization begins to work from within the military to cause destruction and mass civil unrest throughout Japan. Nagumo learns that the mastermind behind the growing terrorist plot is none other than Yukihito Tsuge, her former mentor and lover. Gotou reassembles his former Patlabor team, spearheaded by pilot Noa Izumi. Leading the team into a mission to arrest Tsuge, Nagumo must come to terms with her complicated past relationships in order to save Japan. [Written by MAL Rewrite]
Recommendations
Characters & Voice Actors

Gotou, Kiichi
Main
VA: Oobayashi, Ryuusuke

Nagumo, Shinobu
Main
VA: Sakakibara, Yoshiko

Arakawa, Shigeki
Supporting
VA: Strauss, Kim

Izumi, Noa
Supporting
VA: Taylor, Julie Ann

Kaiho
Supporting
VA: Kojima, Toshihiko

Matsui, Takahiro
Supporting
VA: Nishimura, Tomomichi

Oota, Isao
Supporting
VA: Riegel, Sam

Sakaki, Seitarou
Supporting
VA: Saka, Osamu

Sakuma
Supporting
VA: Nakagi, Ryuuji

Shiba, Shigeo
Supporting
VA: Chiba, Shigeru

Shinohara, Asuma
Supporting
VA: Furukawa, Toshio

Shinshi, Mikiyasu
Supporting
VA: Futamata, Issei

Gotou, Kiichi
Main
VA: Oobayashi, Ryuusuke

Nagumo, Shinobu
Main
VA: Sakakibara, Yoshiko

Arakawa, Shigeki
Supporting
VA: Strauss, Kim

Izumi, Noa
Supporting
VA: Taylor, Julie Ann

Kaiho
Supporting
VA: Kojima, Toshihiko

Matsui, Takahiro
Supporting
VA: Nishimura, Tomomichi

Oota, Isao
Supporting
VA: Riegel, Sam

Sakaki, Seitarou
Supporting
VA: Saka, Osamu

Sakuma
Supporting
VA: Nakagi, Ryuuji

Shiba, Shigeo
Supporting
VA: Chiba, Shigeru

Shinohara, Asuma
Supporting
VA: Furukawa, Toshio

Shinshi, Mikiyasu
Supporting
VA: Futamata, Issei
Related Anime
Reviews
If you ask the average anime fan for an intelligent, well crafted movie directed by Oshii Mamoru that has politics and philosophy mixed into a complex plot that featured high tech shenanigans, and that had great animation, sound and characterisation, then the chances are that the answer will be Ghost in the Shell. Or, they'll tell you about Patlabor 2. Released in 1993, four years after the first Patlabor movie, the sequel once again united the talents of Headgear, in particular those of scriptwriter Ito Kazunori and Oshii himself. The movie received widespread critical acclaim, and although it's emphasis on taut drama rather than mecha action alienatedsome hardcore fans of the genre, the majority of people enjoyed the more mature stance taken by the film. Patlabor 2 is set in 2002, three years after the first movie. The members of Section 2's Special Vehicles 2nd Division have matured during this time, with several of them leaving to pursue careers in different departments or in the public sector. All is peaceful until the day a missile destroys the Yokohama Bay Bridge, at which point the JGSDF (Japanese Ground Self Defense Force), declares martial law in the beief that the attack was commited by the JASDF (Japanese Air Self Defense Force). Captain Gotoh Kiichi however, suspects that there is more at play than a simple military coup, and secretly brings together the old members of SV2 to find out what is at play, and more importantly, what is at stake. In a departure from the standard mecha format of guts winning the day, Ito Kazunori opted for something far more subtle and mature when developing the plot for this movie. There are those who believe that any show involving mechs must follow certain rules, however Headgear has chosen to, once again, blow those beliefs out of the water. Patlabor 2 is anything but a typical mecha anime, and while the action is still present in the movie, at times it's more of an afterthought to the drama that has gone before. In terms of writing though, this movie is head and shoulders above many others of the time, and many today as well. The plot, with it's heavy focus on political machinations and philosophical justification, can seem to drag at certain times (Gotoh's conversation with Arakawa on the boat is one example of this), however these moments are worth hearing if one remembers the politics that are at play. The machinations of the JGSDF, the Government, the JASDF, and all other involved parties is wonderful to behold, with nothing that occurs being as simple or straightforward as people might think. The complexity of the plot can, at times, be a little bewildering, however this movie isn't simply designed to be enjoyed, but also to make one reflect. One of the most noticeable things about this movie, especially in comparison to the first one, is how much more mature the characters look. Takada Akemi has really paid attention to what she was doing as, while the majority of characters are the same as the first movie, they look a little different because the effort has been made to give them some physical growth. Given the penchant for characters in mecha anime to remain unchanged and unchangeable in terms of their physical appearance from one season to the next, the fact that the characters are presented as older in Patlabor 2 makes this a rarity in the genre. As for the other visuals, the backgrounds and settings are very, very good. The detailed scenery adds and air of realism to the movie, which is understandable when one considers the fact that much of the city and it's environs is based on that of the first movie, which in turn was based on photos of Tokyo. This realistic approach is also prevalent in both the character design, hence the physical aging, and also the mecha designs, which follow the utilitarian principles of the franchise. In terms of animation Patlabor 2 is actually better than the original movie. There are some extremely well choregraphed action sequences, however given the fact that much of the movie is free of combat, the difference in quality is more difficult to recognise unless one pays attention to the movements of the characters themselves. There's also a small amount of CG incorporated into the movie, however this is difficult to spot as pains have been taken to mesh the CG seamlessly into the standard animation. One of my gripes with Patlabor 2 is the music. The movie has little music in it, but what is there is very techno based. While this is well choreographed for the most part, the music just isn't really to my tastes. That's not to say that the choice of tracks is bad, no, it's simply a personal preference. That said, there are some tracks which fit extremely well with the on screen action, and there are some pieces that, while being electronic, are more orchestral, and rather atmospheric. The area where this movie does shine though, is in the voice acting. The cast from the first movie have been reprised once more, and in a rare occurence, this is true for not only the Japanese dub, but also for both English dubs as well. One of the benefits of this is that in all three dubs the characters seem far more self-assured and composed (for the most part), something which enhances the viewers recognition of them being older and more mature. Also, unlike the Bandai dub of the first movie, the acting in Patlabor 2 is far more competent, and many consider it to be better than the release by Manga Entertainment. As for the effects, well, as with the first movie the quality of the aural sensation is very good indeed, which should be no surprise given that the production teams behind this film are, for the most part, the same as before. Unlike the first movie, which was very much a character driven piece, Patlabor 2 is far more of a political drama, with a healthy dose of philosophical justification. That's not to say that the characters don't get any development though, as they do in certain ways. However it should be noted that this movie isn't really about developing the characters, hence the reason why there is such comprehensive characterisation at work. That said, this format works extremely well for the movie as, while the effects of the attacks and martial law do have consequences for the characters, the audience knows that this is simply a chapter in their lives. As with any chapter in anyone's life, growth isn't always immediate, or apparent. In all honesty I found this movie intruiging and rewarding. The emphasis on politics and philosophy, especially as this is supposed to be a mecha show, made for a refreshingly different story. The fact that the movie isn't afraid to use big words and concepts was also unusual in that Oshii and the rest of the crew seem to be trusting in the intelligence of the viewer rather than feeling the need to explain every tiny detail. Granted there are other mech shows that also use big words and concepts, but a good number of those have a penchant for over-explaining, which can often come off as patronizing. Like the first movie, Patlabor 2 is aimed at a more mature audience, however unlike the first movie this is far more relevant to the time it was made. At the time of it's production and release there was a great deal of tension in Japan, much of it focused on the status of the JSDF within the UN Peacekeeping forces. The movie's premise of internal conflict, political byplay, terrorist activity, and civil unrest, made very clear comparisons to real life, and the fact that a number of real life events were either cited in the film, or used as a reference for the plot, meant that the story had an air of plausibilty about it that made it difficult for people to ignore. In addition to this, the fact that the movie is essentially a mystery thriller (something of a rarity in those days), rather than a no brain action flick meant that audiences, especially fans of political thrillers, could more easily relate to the story, something which meant that the movie appealed to the public in general rather than to the average anime fan. If you liked the first movie, or Ghost in the Shell, then this is definitely one to watch. The fact that Patlabor 2, like the first movie, doesn't place an emphasis on the mechs may dissuade some diehard fans of the genre from giving the franchise a chance, however this is very short sighted given the content and quality of both movies. In truth, while the first movie was a tad naive in certain areas, Patlabor 2 more than makes up for this, and I believe it to be at least on par with GitS in terms of plausibility and conceptualisation. Viewers shouldn't be put off by the fact that this movie is also a little more "wordy" than the first one either, as it's the dialogue in Patlabor 2 that really separates it from the pack. All in all, this is an excellent political thriller (that just happens to include mechs), one that, even now, holds a degree of relevance given the current state of the world.
Overview: Patlabor 2 the movie is an anime that nearly half of my MAL friends have watched in the last year. Every person I've talked to has said this film is one of the greatest anime films ever made and an indisputable masterpiece. Obviously I went in to this with VERY high expectations. However, my overall feelings towards the film are a little complicated. Firstly, I want to say that Patlabor 2 is in fact an excellent film. The animation is jaw dropping. It does a masterful job instilling mood and atmosphere. It has some excellent character moments and I love to watch Goto and Shinobu's relationshipwhenever they share the screen together. It makes an admirable effort to explore complex and controversial political theories on the nature of war and peace. It directly references Japan's decision to participate in UN peacekeeping in 1993. Oshii took a strong political stance against what he saw as the loosening of Article 9 of Japan's pacifist constitution and creeping militarization. Oshii's stance was of course bashed as unpatriotic by Japanese conservatives, but he stood his ground and showed he has some balls. The fact that Oshii like Hayao Miyazaki is so unwavering in his principles adds a layer of ethos to an already emotionally powerful and visually stunning film. My key issue with Patlabor 2 is that it simply isn't a Patlabor movie. This movie seriously exists because Oshii was drinking with his old buddy Hayao Miyazaki in some bar in 1993. A news article came on the TV saying that Japan was deploying a few soldiers to assist the UN in Cambodia, so of course these 2 old lefties just freaked the fuck out. I'm 100% certain that the movie Oshii wanted to make got rejected, so he pitched this story he wrote as a Patlabor sequel and shoehorned in the Patlabor characters at the last minute. Patlabor 2 is a Patlabor film like Mario 2 is a Mario game. Outside of a 30 second training sequence, it seriously takes over an hour for the titular Patlabors to even appear in this film. That appearance btw is just some empty Patlabors getting blown up by a helicopter. What do we get instead? We get about 7 solid minutes of characters talking about how Japan's post WW2 peace and prosperity is rotten because the prosperity of the wealthy nations is built on the suffering and exploitation of the poor nations. Japan's wealth is gained by trading with the United States, who endlessly engages in wars of capitalist imperialism and resource exploitation. By fully embracing capitalism and foreign trade, Japan has bloodied its hands by fueling these wars of imperialism that cause suffering in the Middle East, Africa, and Central America. Oshii brings the film to a screeching halt so we can get the Cliffs Notes on the famous Leftist essay "Imperialism, the Highest Stage of Capitalism". Mr. Oshii, we need to talk. I love you man, but this needs to be said. In case you forgot....THIS IS A FUCKING PATLABOR MOVIE! This is a goofy franchise that you originally started to ripoff Dominion Tank Police! It's a story about cops using construction robots with adorable little batons to fight crooks using construction robots to rob banks! If you wanted to make a dead serious, anti-imperialism, anti-war film to protest Japan's policies then save up your money and make THAT film. When you cram this shit into a franchise like Patlabor it becomes ridiculous! Imagine some guy was supposed to write and direct a Spider-Man movie. However, that guy just read some essays on Marxist thought and it really blew his mind. He ends up making a film in which Peter Parker just sits around a bar, drinks whiskey, and tries to convince the bartender that the workers need to seize the means of production. Would that be a good Spider-Man story? NOO! It would be fucking stupid! To a degree, that's exactly what Patlabor 2 feels like to me. Lastly, we need to talk about the Japanese peacekeeping effort of 1993 and how Oshii essentially made Mt. Everest out of a mole hill. The main antagonist of this film is a grizzled veteran who returned home a shell of his former self after his nightmarish tour of duty. He had to watch dozens of his best friends die and now leads a rogue faction of the Japanese military. They want revenge on the government War Pigs for callously sending thousands of young Japanese men to their deaths in a pointless war. In reality, zero Japanese actually died in that conflict. In fact, only 70 people died in total. It was an EXTREMELY minor affair. However, this film portrays the Japanese deployment to Cambodia exactly like its the US in Vietnam or the Soviets in Afghanistan. I understand why Oshii was so opposed to this deployment given Japan's past and how sensitive a topic that is. However, when the film in dead seriousness acts like Japan's minor UN deployment was like fucking Nam, it once again veers into silliness. Overall: Despite my rambling, I actually do like this film. I will happily add it to my extended list of favorite anime films. However, this film has some irksome features that prevent me from shouting its name to the heavens like so many others. I always see it get praise for finally bringing seriousness and intelligence to the Patlabor franchise. However, it was never a question of COULD Oshii make Patlabor more serious? Oshii is a really smart guy and obviously can write WAY more complex than he did in the Patlabor OVA, first movie, and TV series. It was a question of SHOULD Oshii have made Patlabor so serious? I honestly don't think so. I really think this should have been an independent, standalone story. I will definitely recommend this film to my offline friends, but not without adding some caveats.





