Gundam: G no Reconguista

Gundam Reconguista in G

ガンダム Gのレコンギスタ

Sci-Fi
5.826 episodesFinished Airingfall 2014

Studio: Sunrise

Synopsis

In the year Regild Century 1014, an entire millennium has passed since the end of the fabled Universal Century, where legends like Amuro Ray and Char Aznable ruled the battlefield as ace mobile suit pilots. The Earth's surface that was once hotly contested is now mostly abandoned, with humanity preferring to live in space colonies and the surface of the moon. Capital Guard Academy student Bellri Zenam lives a peaceful academic life, but his normal days are brought to an end with the capture of pirate pilot Aida Surugan and her mobile suit G-Self. Bellri feels a strong mental connection with the G-Self and discovers that he is able to pilot it. He soon finds himself in contention with the "Capital Guard," a radical faction that follows its own secret agenda despite the wishes of the Amerian Army, who still hold power on Earth. Joining the crew of the Amerian spaceship Megafauna, Bellri and Aida must pilot the G-Self to victory against the Capital Guard and its leaders, the charismatic Colonel Kunpa Rushita and the enigmatic Captain Mask. [Written by MAL Rewrite]

Characters & Voice Actors

Monday, Raraiya

Monday, Raraiya

Main

VA: Fukui, Yukari

Surugan, Aida

Surugan, Aida

Main

VA: Shimamura, Yuu

Zenam, Bellri

Zenam, Bellri

Main

VA: Ishii, Mark

Ambassada, Manny

Ambassada, Manny

Supporting

VA: Takagaki, Ayahi

Barbaros, Miraji

Barbaros, Miraji

Supporting

VA: Umezu, Hideyuki

Biskes, Lorucca

Biskes, Lorucca

Supporting

VA: Tani, Atsuki

Blanc, Ressel

Blanc, Ressel

Supporting

VA: Murata, Taishi

Brockin, Turbo

Brockin, Turbo

Supporting

VA: Taki, Satoshi

Delia, Jama

Delia, Jama

Supporting

Dorette, Noutu

Dorette, Noutu

Supporting

VA: Mizuno, Ryuji

Dual, Chickara

Dual, Chickara

Supporting

VA: Sugiura, Keiko

Fukuchou

Fukuchou

Supporting

VA: Suwabe, Junichi

Reviews

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Gundam: Reconguista in G (from hence forth RG) is an ambitious project from a man who made the Gundam metafranchise what it is today. The show takes some big risks, but unfortunately, the execution leaves much to be desired. First some back story. When Tomino produced the original Mobile Suit Gundam, he was struggling with deep depression and extreme suicidal thoughts. This led to his signature "Kill'em All Tomino" storytelling that bears a remarkable resemblance to George R.R. Martin's way of storytelling today--develop characters, get the audience invested, then give them the axe. By the mid-90s, however, Tomino was receiving treatment andbegan to reverse his dark disposition. He was less inclined to "Kill'em All" and more inclined to work out happier endings for his characters. This can be seen quite clearly in Turn A Gundam. In short, the Tomino who produced RG might as well be a different person entirely from the Tomino who made MSG in the 1970s. He is happier, more at peace mentally and spiritually, and less inclined to the brutality he once showed his characters as avatars of his own psychological struggles. However, many of his inspirations--Star Wars, Star Trek, and others--have remained the same and are quite clear in RG. Now, the best way to describe RG would seem to be a conceptual sandbox of all the ideas Tomino came up with in the 35 years since the original Mobile Suit Gundam. We have already seen him do this once in Turn A Gundam, and now again in RG. A lot of the ideas are actually quite good, and if you use your imagination a bit, you can even see where he is going. Also, we need to get something out of the way--RG has a lot of the usual Gundam tropes that have in many ways shaped anime as we know it today. You've got your talented pre-teen. Your Char Aznable masked enemy. Your invasion force from space. And, as often happens in Tomino, a "real" enemy revealed (twice) in the storyline that changes the way things are headed. If you are a Gundam fan of any magnitude, these can be forgiven, and perhaps even enjoyed. But they might be groan-worthy for newcomers to the franchise. Now the problem is that all of this is done sort of haphazardly. It never really feels like the characters develop much or that there is ever a credible threat in the show. Yes, there are plot twists and big reveals, but there is not much foreshadowing done and the characters don't really go through arcs in reaction to them. Compare Bellri, the main character of RG, to Amuro, the main character of MSG. Amuro suffers clear PTSD in reaction to the events of the series, and we, the audience, experience these traumas with him. Bellri on the other hand pretty much starts and ends exactly the same way. Though he experiences much and learns even more, he never really develops beyond the person we are first introduced to in Episode 1. This is a problem that exists in ALL the characters in the show. Motivations are assigned to them, but never really owned by them. Likewise, it seems like Tomino had planned to connect the Reguild Century more to the Universal Century, but all that really happens is a few one-off lines about the UC and some cameos of UC tech and locations. The show's main premise is that the human race has been limited in its expansion and use of technology on the planet Earth due to a system of beliefs developed at the end of the UC called "SU-Cordism". But the show never really outlines what the specifics of that system are. Indeed, it seems like SU-Cordism is a philosophy directly descended from Char Aznable's desire to clear the Earth of humans to allow it to recover, but this is never firmly established. Likewise, the signature of Tomino--Newtypes--are hinted at a few times but never expressly addressed, leaving some major questions over the evolution of humanity that had been raised throughout the UC Gundam series. All in all, for a diehard Gundam fan, the show is enjoyable, but far from perfect. Hopefully, the places and ideas it established may form the basis for other materials in the Reguild Century that better trace its linage to the Universal Century. Though, overall, if you are on the fence about watching this series, you can probably safely give it a pass for now. For a similar series that has ideas on par with RG, I recommend checking out Gundam AGE.

Mixed Feelings
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I've noticed that a lot of reviews for this series say that the person who wrote them did not finish said series - sure, there are some people who have finished the series, but the first 11 reviews are by people who, at the time they wrote their reviews, had not finished the series. So, as someone who's finished this series, I thought that I might as well add my opinion to the mix. No, I'm not going to be comparing this to Gundam IBO, Unicorn, both seasons of Build Fighters, or Thunderbolt - I'm going to instead compare this to Turn AGundam, which, in addition to being my favorite Gundam series, also happens to be in my top 5 (as well as the last Gundam series Tomino directed before G-Reco, not counting the Zeta Gundam compilation movies). First, let's start with the story. While I do consider Tomino to be one of my favorite directors, I will admit that one of the common criticisms about him, that his narratives can be rather difficult to understand, does ring true a fair amount of the time (for me, the most notable case would be Zeta, although that could have been due to the depression he was experiencing at the time he made the show) - Turn A was an exception to that rule, since when I watched it, I was able to follow the events rather easily. I had the exact opposite experience with G-Reco; there were quite a few times where characters are captured by opposing factions...yet instead of being treated like POWs like you would expect, the characters were allowed to move around unrestrained. In all other Gundam series, when this happens (granted, it doesn't happen often), there is always an explanation - heck, even Gundam AGE did this right! It feels like this series was supposed to be the standard 49-50 episode length, seeing as how they try and cram so many factions into 26 episodes - yet at the same time, it felt like they somehow managed to drag a 13-episode plot out for too long. And the ending in particular made me appreciate Turn A even more - in Turn A, the ending was easily one of the best, if not the best, endings I'd seen in an anime. G-Reco has NO REAL ENDING TO SPEAK OF. Up next is the art. The art in Turn A Gundam reminded me a lot of Cowboy Bebop's art style - while I would still say that Bebop has the better animation overall, there were a few moments in Turn A that made me reconsider my stance. G-Reco's artstyle is one I can only describe as a mixture between the animation in Victory Gundam and Gundam AGE - the former I consider to be the worst Gundam anime, and the latter was the first Gundam series that I considered bad (before anyone asks, I watched them in random order). I didn't like the animation styles in those series, so to say I didn't like it here was an understatement. I do like the character designs though. Now, let's talk about the characters. Now, in most Gundam series, you have characters on both sides you can root for. For example, in Turn A, the Earth side has Kiel Heim, Lily Borjano, and Loran Cehack; the Moonrace, on the other hand, has characters like Harry Ord and Dianna Soreil. G-Reco has...to be honest, I couldn't think of any characters I liked (or for that matter, disliked) in G-Reco. I guess you could say that I liked the cast because I couldn't find anything bad about it...but by that logic, you could also say I hated them because I couldn't find anything bad about them either. I guess if I had to pick one thing that I liked about G-Reco, it would be the soundtrack - now, admittedly, it's pretty much impossible for any composer to compete with Yoko Kanno, so it's pretty much no contest when comparing Turn A's soundtrack to G-Reco. The one part I would complain about is something that everyone else likes a lot, the ending - while I know that a lot of people find it pretty catchy, it reminds me too much of the second opening to Victory Gundam, and considering that that song currently haunts my nightmares, you can probably guess how I felt about this song. When I watched Turn A Gundam, it started out okay at first, but it grew on me, and by the end of that show, I had a show that I was more than happy to add to my top 5. With G-Reco, on the other hand, I found myself seriously wondering why I had even bothered, since it was so boring that I nearly fell asleep a few times while watching it - now that would be fine if this was, oh say, Mushishi, but it's not. There were no moments where I was awestruck by how awesome the fightscenes were, or impressed with how much the characters had changed. I just found it incredibly boring. If Turn A represents Tomino at his best, then I'm almost inclined to say that G-Reco represents him at his worst - key word being "Almost", since I have not completed Garzey's Wing (which I've heard is easily Tomino's worst work). I suppose if you're a Gundam completionist, it's worth a watch, but as for everyone else...you're better off skipping this one.

Not Recommended