
The Sky Crawlers
スカイ・クロラ
Studio: Production I.G
Synopsis
In an alternate timeline, the world has seemingly achieved peace. Bereft of international conflicts, wars are now waged between private corporations in place of peaceful nations. Yuuichi Kannami, a recent transfer in Area 262, simply does his job as a contracted fighter pilot. However, the more time he spends at his new base, the more mysteries come to light. The Sky Crawlers exhibits this reality through the eyes of Kannami as he endeavors to understand the "Kildren," humans genetically altered to be teenagers forever with faster reflexes, and his predecessor, the ace pilot known as "Teacher." However, what troubles Kannami the most is how all this connects to the base commander, Suito Kusanagi. Area 262 has the answers, but the truth comes with a price the young pilot may not be ready to pay. [Written by MAL Rewrite]
Recommendations
Characters & Voice Actors

Kannami, Yuuichi
Main
VA: Sinterniklaas, Michael

Kusanagi, Suito
Main
VA: Sheh, Stephanie

Aihara
Supporting
VA: Hirakawa, Daisuke

Aragi
Supporting
VA: Erholtz, Doug

Bartender
Supporting
VA: Takenaka, Naoto

Bus guide
Supporting
VA: Giménez, Ariadna

Fuuko
Supporting
VA: Potter, Kirsten

Honda
Supporting
VA: Ootsuka, Houchuu

Kusanagi, Mizuki
Supporting
VA: Yamaguchi, Megumi

Kusumi
Supporting
VA: Hyoudou, Mako

Mitsuya, Midori
Supporting
VA: Kuraoka, Rubina

Mugirou, Yamagiwa
Supporting
VA: Mugihito

Kannami, Yuuichi
Main
VA: Sinterniklaas, Michael

Kusanagi, Suito
Main
VA: Sheh, Stephanie

Aihara
Supporting
VA: Hirakawa, Daisuke

Aragi
Supporting
VA: Erholtz, Doug

Bartender
Supporting
VA: Takenaka, Naoto

Bus guide
Supporting
VA: Giménez, Ariadna

Fuuko
Supporting
VA: Potter, Kirsten

Honda
Supporting
VA: Ootsuka, Houchuu

Kusanagi, Mizuki
Supporting
VA: Yamaguchi, Megumi

Kusumi
Supporting
VA: Hyoudou, Mako

Mitsuya, Midori
Supporting
VA: Kuraoka, Rubina

Mugirou, Yamagiwa
Supporting
VA: Mugihito
Related Anime
Adaptation
Other
Reviews
STORY - The Sky Crawlers is a thinking movie. It’s a cynical commentary where there is so much more going on underneath the surface than you might initially think. Walking into it with no real idea as to what it was about, I was both tried by its deceptive slow pacing and amazed by its eventual depth, relevance, and poignancy. The movie follows the life of Yuichi Kannami after he’s transferred to a small military outpost in a setting similar to WWII-era Europe. He and his comrades are fighting a war, but appear largely indifferent to both their occasional dogfights and everyday life. However, fromthe start, Kannami appears to be haunted by the ghost of the man he’s replaced — a soldier that had been killed, though his plane remains for Kannami to fly. The story unravels with no real urgency, but something always seems to be off. Events occur in a disconnected and puzzling fashion. The pacing would suggest that the film is only showing something boring and ordinary, but that’s obviously not the case. Gradually, it becomes clear that the characters appear to be caught in an infinite loop of actions and lives. They’ve been there before. They’ve done that before. They are who they’ve always been, never changing, and without regard for anything in the past or future. They have died before. They have lived before. Themes of repetition, disconnection, meaning, childhood, and adulthood appear, chastising a refusal to change or evolve and those who have become complacent. They are themes that can be related to other issues, such as the human condition and post-industrial disillusionment, and the film makes a suiting metaphor for a number of parallels. It’s difficult to say where the story ends up thematically without revealing too much, but suffice to say that it’s a tidy package with a well-done, albeit cynical, conclusion. A call to action, perhaps. Mamoru Oshii is known for his heavy films, but this is the first that’s really struck a chord with me. Be sure to stay through to the end of the credits for the final punch. CHARACTERS - It’s appropriate, I suppose, that I find it difficult to see the characters in The Sky Crawlers as actual people. They are odd entities, vehicles for a story, and portrayals of something that isn’t quite real enough or human enough to be called a person. Kannami is curious about his predecessor, but not too curious. He might ask questions, but seems perfectly content to let the issue drop if an answer is denied. Still, his apparent apathy and complacency is easy to latch on to and you remain curious even if he doesn’t seem to care. You want him to care, you wish he would, and you react to the subtly disturbing mood of the film: the quiet unchangingness of everything. Kusanagi first appears to be similarly indifferent, but there is a coldness and desperation to her that permeates the stoic exterior. She’s creepy. She becomes the first sign that something is not quite right about the environment, the situation, and distantly, the war they’re all fighting. She’s the one that seems to know what’s going on. Of course that must be why she and Kannami seem drawn to one another, but that strange deception exposes itself in expository dialogue so blatant that it’s almost alarming. And throughout it all, forced apathy reigns supreme. They are interesting foils, mostly because they are not so different at all. ARTSTYLE & ANIMATION - To be honest, despite the various recommendations I’ve received for this movie, one of the original reasons I was ever interested was because I’d been shown much of the concept art in a class and really wanted to see the film attached to it. The backgrounds, environments, and animation in The Sky Crawlers are all beautiful. Interiors are lush with detail and very intricate, though often, the abundance of little things makes the larger scene appear awkward. For example, the doors may have detailed ridges and corners, but they’re also gigantic and oddly proportioned compared to the people. Similarly, the fighter jets and vehicles are slick and look incredibly convincing and the dogfights are beautifully animated… but then you notice that their designs are very peculiar — all of the propellers are on the back, which makes no logical sense at all. They might look nice, but if they were actually constructed, they would never fly. Addendum -- So I've been informed (thanks, jotunheim) that there were apparently a handful of WWII-era planes designed to be propelled by rear-end propellers such as the Saab 21 and Kyushu J7W Shinden. The physics of these things still baffles me, but I'm not an engineer, so this is an interesting discovery. In any case, I suppose my revised view is that it's a compelling design choice for the Sky Crawlers -- despite that the planes actually existed, they weren't common and that perhaps adds to the slew of things that are just a little off about the movie -- something to make you a little uncomfortable and wonder a little more. Something not quite right, but possible. As usual, the price of fancy environments is simple characters. The limited cast of characters in the movie all have exceedingly simple designs, though all are extremely effective, especially Kusanagi, who strikes you as odd and slightly off-kilter from her design alone. The plainness of Kannami is also significant in that it makes him nearly anonymous. There are no features that might distinguish him from any other man; he is interchangeable, replaceable, and in many ways, relate-able. Particularly for this kind of story, the anonymity and capacity for audience sympathy in the character design alone goes a long way. MUSIC - I’m generally a fan of Kenji Kawai’s work, so it’s no real surprise that I enjoyed The Sky Crawler’s poignant, and often subtle, soundtrack. Many of its tracks are drawn out and thoughtful, accompanying similar scenes for maximum effect. They’re eerie and occasionally force a feeling of anticipation. Action scenes are highlighted by fast-paced and shrieking violins, punctuating every twirl of a jet plane and burst of firing. It’s all wonderfully appropriate. Additionally, The Sky Crawlers had some very well placed silence, which is likely something you don’t notice that often. Some scenes are long and slow and completely silent save the stray sound effect — they are disconcerting in a way, but both force you to focus both on the immediacy of what’s going on and allow you time to think about and collect everything else that’s happened. It’s very effective silence. The ending theme, “Konya mo Hoshi ni Dakarete…” by Ayaka, has a lot of similarities with the music in the rest of the movie and is therefore also quite fitting. Ayaka’s voice is rather nostalgic and the soft piano is both peaceful and sad; in the latter part of the song, the energy picks up considerably before resigning again, which fits oddly well with the pacing of the movie itself. VOICE ACTING – I’ve only seen this subbed, but both Kannami and Kusanagi are wonderfully portrayed and have a great balance of conflicting and confused emotions, which is especially surprising since neither of their voice actors seem to have any other credits. OVERALL - The Sky Crawlers is fascinating exploration of a lot of ideas I probably couldn’t do justice trying to describe or explain. The most important thing is to be receptive to those ideas and to not try and force the film into any pre-imagined mold. Despite the dogfights, most of the action here takes place internally; once again, this is a thinking movie with classical themes that are sure to bridge interests and culture gaps. If you like to think, if you like philosophy, psychology, and human nature (certainly, this is a human v. human story), you’ll probably enjoy The Sky Crawlers.
This is a strangely cold movie with barely any empathetic or relatable characters shuffling around gorgeously rendered backdrops with an unusually lacklustre Kenji Kawai soundtrack effort. It’s from Mamoru Oshii so it’s automatically thoughtful and has something to say, yet as a movie it fails because Oshii’s auteur sensibilities don’t fit with the backdrop of this particular tale. The surface story borders on the mediocre, though the backdrop premise is intriguing with the message of warfare that’s been relegated to sport-like competition between warring corporations. It’s a topical and timely subtext, especially during one scene where a conflict is taking place on a screen in alocal pub in replacement of the more traditional game of football. There is so much attention to detail, as expected of Production I.G., but juxtaposed against the bland character designs it’s distracting how good it is. The characters themselves are so lifeless, their dialogue so perfunctory, the voice acting so bored, it really is a struggle to watch them lounge around an airfield chugging away at cigarettes. Almost an hour and a half into the movie it’s revealed that director Mamoru Oshii was directing a romantic drama on the boil, though unfortunately for the viewer the heat was on low the entire time, thus making us endure the pointlessly glacial pace filled with ineffective scenes that don’t survive repeat watches. A slow pace in of itself is not a bad thing, but something worthwhile being conveyed in every second and frame is essential, vivid characters are essential, and Sky Crawlers lacks them for most of the running time making the pace a chore to get through rather than an immersive experience that other directors, like famed live-action director Takeshi Kitano, excel at. Back to anime though, Oshii himself has handled this difficult balance of pace and content well with his two previous major anime films, but this time it doesn’t work. With his Ghost in the Shell films, the pace served as a montage to show the unique environment to the viewer, and to also allow the viewer time to breathe and pause, time to contemplate the heavy philosophy conveyed in the film, but with Sky Crawlers there's nothing to contemplate except for superficial thoughts like 'what happened to the previous pilot?', ‘what are kildrens?’, etc. Hardly so important as to slow the brakes of the film to allow us time to chew it over. Oshii manages to direct the story well without resorting to heavy exposition, the narrative proceeds with characters moving the story forward, but then when that point comes where the story comes to the boil, he resorts to having a character basically waffle revelations and exposition to the viewer. It’s a shame and again relegates anime behind live action movies, most of which would choose to simply continue to let the characters drive the story forward and let the mysteries of the film become apparent more fluidly rather than in the forced anime nature of having a character basically stare at the camera and just give an unnatural speech. It’s a competently made film with a decent story, and although Oshii’s directing method is always a divider of viewers, it’s not the issue this time round. The biggest problem is that the screenplay needed a few more redrafts before being green-lit for production, because there is no good reason for the way it’s been paced for the first hour and a half, especially considering the lack of unique and bold world design on show. Good films should make efficient use of their running time. Great films should have something worthwhile to convey in every single frame. Sky Crawlers has many wasted frames that could have been used in other ways. Crawling around a futurescape ala Ghost in the Shell is impressive, but crawling around the sky and a depressing airfield populated by animated mannequins for two hours is not, no matter how visceral the aerial dogfights are, how superb the sound production by Skywalker studios is, or how romantic you consider the ultimate story in the end.





